Archive for March, 2008

Programmers @ Disney (Utah)

Disney Interactive Studios offers a fun, creative, and technically rewarding environment with excellent compensation and a full range of benefits. We are located in Salt Lake City, UT and have a need for a Shader Programmer.
Programmer that will be part of the look development team, works tightly with artists and engine programmers to achieve a visual look. Writes vertex and pixel shader programs to achieve that look, producing code to perform things such as lighting, water, fog, skin, fur, bloom, depth of field, etc. Must work well with others and take direction, but must also have a personal sense of aesthetics and take initiative. Five years of related experience preferred. Strong math skills desired as well as the ability to read and implement papers from research (eg GPU Gems, SigGraph, etc). Must have a passion for graphics. Must be able to understand performance issues and create solutions that are a balance of quality and speed.

BS degree in Computer Science, or Masters preferred
additional skills: OpenGL, DirectX, previous work on console games(ps3,Xbox,ps2), C++, understanding of 3D graphics preferred.

Write admin[at]penncga.org for contact info…

Entry level coordinator position @ Game Developer Convention

Recently came across the Silicon Valley IGDA email list:

—–Original Message—–
From: Silicon Valley IGDA [mailto:list@siliconvalleyigda.org]
Sent: Friday, March 07, 2008 8:23 PM
Subject: GDC (Game Developers Conference) Coordination Posiition

Hello Folks,

I’ve been asked to pass along some information by the people hiring/organizing:

First From the Game Developers Conference:
Ther is a Conference Coordinator position working on building the content of
the GDC and other GDC events. It’s an entry-level position based here in
San Francisco, with more details in the job posting:

http://sfbay.craigslist.org/sfc/med/596534136.html